Unity Developer Asset

Precision Race Timing for Unity

Build professional racing games instantly. Track laps, analyze sectors, and display gorgeous standings with zero per-frame garbage allocation.

Everything you need for the perfect race

Designed for absolute performance and effortless integration.

Precise Timing

Industry-standard sector and lap timing. Perfect for time trials, qualifying, and intense multi-lap sprint races.

Zero GC Allocation

Fully optimized for demanding projects. Calculates standings, updates UI, and manages gaps without garbage collection stutters.

Robust UI Components

Drop-in prefabs for Race Towers, Standings, Qualifying Laps, and gaps. Fully customizable out of the box.

Scriptable Object Config

Manage session setups, penalties, countdowns, and track configurations elegantly using Unity ScriptableObjects.

Penalty Management

Built-in logic to handle lap invalidations, issue custom time penalties, and manage disqualifications without breaking your timing loops.

Event Architecture

Clean C# Event-driven design makes it incredibly easy to hook up your own custom audio, VFX, or game logic.

Ready for modern Unity

Engineered to drop seamlessly into your project workflow.

  • Unity 2021.3 LTS or newer
  • Supported on Built-in, URP, and HDRP

Start Timing Today

Get the absolute best foundation for your racing logic.

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